Our Research
Recent Publications by Team Members
Collins, A. & Halverson, R. (2009). Rethinking Education in the Age of Technology: The Digital Revolution and Schooling in America. New York: Teachers College Press.
Halverson, R. (2003). Systems of practice: How leaders use artifacts to create professional community in schools. Educational Policy and Analysis Archives, 11(37).
Accessible online at http://epaa.asu.edu/epaa/v11n37/
Halverson, R. (2005). What can K-12 school leaders learn from video games and gaming? Innovate, 1(6). http://www.innovateonline.info/index.php?View=article&id=81
Halverson, R., Grigg, J., Prichett, R., & Thomas, C. (2007). The new instructional leadership: Creating data-driven instructional systems in schools. Journal of School Leadership, 17(2). 159-193.
Halverson, E. & Halverson, R. (2008). Fantasy sports: The case for competitive fandom. Games and Culture, 3(3-4). 286-307.
Halverson, R., Wolfenstein, M., Williams, C., & Rockman, C. (2009). Remembering math: The design of digital learning objects to spark professional learning. E-Learning, 6(1). 97-118.
Hora, M. & Millar, S. (2011). A Guide to Building Education Partnerships. Stylus Publishing. 268 pp. http://stylus.styluspub.com/Books/BookDetail.aspx?productID=241232
Klopfer, E. & Squire, K. (2008). Environmental Detectives—The development of an augmented reality platform for environmental simulations. Educational Technology Research & Development, 56(2). 203-228.
Squire, K. (2005). Resuscitating research in educational technology: Using game-based learning research as a lens for looking at design based research. Educational Technology, 45(1). 8-14.
Squire, K. (2005). Educating the fighter. On the Horizon, 13(2). 75-88.
Squire, K, Giovanetto, L., Devane, B., & Durga, S. (2005). From users to designers; building a self-organizing game-based learning environment. Technology Trends, 49(5). 34-42.
Squire, K. (2006). From content to context: Videogames as designed experiences. Educational Researcher, 35(8). 19-29.
Squire, K. & Jan, M. (2007). Mad City Mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers. Journal of Science Education and Technology, 16(1). 5-29.
Squire, K. & Klopfer, E. (2007). Augmented reality games on handheld computers. Journal of the Learning Sciences, 16(3). 371-413.
Squire, K. (2008). Video games and education: Designing learning systems for an interactive age. Educational Technology, 46(2). 17-26.
Squire, K. (2008). Open-ended video games: A model for developing learning for the interactive age. In K. Salen (Ed.) The John D. and Catherine T. MacArthur Foundation series on digital media and learning. (167-198) Cambridge, MA: The MIT Press.