Digital Disruption: Is digital media changing how children play and learn? is free and open to the public. Registration is requested.
This science café will examine how children’s learning can be enabled and enriched through playful and intelligent engagement with digital technologies and learning platforms.
Michael Dezuanni, Digital Media Research Lab, Queensland University of Technology
Learning to Play Minecraft on YouTube with StacyPlays
This presentation discusses Minecraft ‘Let’s Play’ videos to explore how children learn from social media entertainers. I will discuss the work of Stacy Hinojosa, who makes ‘family friendly’ Minecraft videos featuring her pet dogs. Minecraft is currently the world’s most popular digital game, allowing more children than ever before to play and build on a digital platform. I will show how Hinojosa’s Dogcraft series invites fans to form authentic relationships with her, creating the potential for peer learning.
Jennifer Rowsell, Faculty of Education, Brock University
‘Actually, Outside of School, I Am a Professional Coder:' Disrupting and Reframing Engagement in the English Classroom
In this brief presentation, I will feature one project within a larger federally funded research study on incorporating media and creative arts professionals into literacy teaching and learning across elementary and secondary contexts in the Niagara area of Canada. Spotlighting one young man and his hidden literacies, I disrupt restrictive definitions of ‘engagement’ that circulate in public discourse and policy and contrast them with multimodal expertise and lived experiences of professionals.
Suzanna So-Har Wong and Linda Laidlaw, Faculty of Education, University of Alberta
Young Children Playing Across Digital and Physical Worlds
Much of our current discourse around contemporary young children's play focused on digital play and play with digital devices. Based on my longitudinal study of young children's digital literacy practices and play at home and in out-of-school settings, I share examples of children's play that moves across the virtual and 'actual' worlds seamlessly.